Mike Erwin 6006173f4a OpenGL: use sized texture internal formats
Maybe this is pedantic but I read it’s best to explicitly set the
desired component size.

Also append “_ARB” to float texture formats since those need an
extension in GL 2.1.
2015-12-08 01:19:55 -05:00
2015-12-02 13:15:52 +11:00
2013-12-24 22:57:27 +06:00
2010-10-13 14:44:22 +00:00
2015-12-06 23:09:17 +01:00
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