Files
test/source/blender/editors/interface
Mike Erwin 6006173f4a OpenGL: use sized texture internal formats
Maybe this is pedantic but I read it’s best to explicitly set the
desired component size.

Also append “_ARB” to float texture formats since those need an
extension in GL 2.1.
2015-12-08 01:19:55 -05:00
..
2015-11-07 17:36:10 +11:00
2015-11-28 17:22:44 +01:00
2015-11-16 21:06:40 +11:00