Hans Goudey 613055016d Sculpt: Parallelize bounds calculation during BVH build
Speeds up building the sculpt BVH tree by over 3x.
The total bounds for all the triangles/grids in the current node is
recalculated for every iteration of the node splitting algorithm that
builds the BVH tree. The first step was parallelized, but since the
number of elements is just divided in half every time, many of the
subsequent bounds calculations are significantly large to benefit from
parallelism too (actually all of them for mesh BVH currently, since the
leaf size is about 4000).
2024-09-04 22:33:27 +02:00
2024-09-03 18:33:36 +02:00
2024-09-02 16:55:19 +10:00
2023-12-08 13:28:13 +11:00

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