6155c72237a0f65091eddd7d0dc647f6271fecd4
This log is owned by SculptSession, it's a bit misleading to store a pointer to it in the sculpt BVH tree, and having multiple mutable pointers to objects should generally be avoided anyway. Now just pass it to the remeshing function which is the oinly place it was needed anyway.
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Blender
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