62b871d572985693609099bc2182785576873124
Intel drivers on Windows platform require all varying interface data to be written to in the previous stage. It was detected that the world shader didn't do that as the interface contains data used for regular objects. There are several ways how this could be solved: - Change nodes to use a different path for world materials. - Include of the draw_model_lib/common_view_lib - set the failing interface directly. I chose to set the failing interface directly but I am fine to include any missing library. Pull Request: https://projects.blender.org/blender/blender/pulls/121477
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