Files
test/source/blender/gpu/intern
Clément Foucault 62ea911e1a GPUMaterial: Making material node tree compatible with new drawmanager.
- code_generate_fragment : Making sure that shaders uses the new uniforms.
- code_generate_vertex_new : create require attribute based on their names and not their id (see draw_cache_impl_mesh.c).
- add support for ramp textures.
2017-05-01 18:11:21 +02:00
..
2017-04-12 20:23:44 +10:00
2017-04-22 00:35:04 -04:00