Hans Goudey 643334b727 Sculpt: Resolve over-allocation of multires draw vertex buffers
The "verts per grid" calculation was wrong for the non-flat/indexed
vertex buffer layout used for smooth shading. For example, for a
multires subdivision level of 8, each PBVH node's vertex buffers
were 3 times larger than they needed to be.

Pull Request: https://projects.blender.org/blender/blender/pulls/123808
2024-06-27 14:58:58 +02:00
2024-06-14 15:48:27 +02:00
2024-06-27 12:47:39 +02:00
2024-06-27 11:50:34 +02:00
2023-12-08 13:28:13 +11:00
2024-06-18 12:09:43 +10:00

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