643334b7278ebbc47697e7935b2921b58682a31d
The "verts per grid" calculation was wrong for the non-flat/indexed vertex buffer layout used for smooth shading. For example, for a multires subdivision level of 8, each PBVH node's vertex buffers were 3 times larger than they needed to be. Pull Request: https://projects.blender.org/blender/blender/pulls/123808
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Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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