649cde421b5f3165796461e8d0dfdc59db7d3c26
Do not try to kill thumbnail generation job when destroying the cache (which happens as part of destroying the scene) -- all the code paths that destroy a scene already cancel outstanding WM jobs. And WM itself might be gone at that point, so accessing a stale pointer to it can lead to a crash. Instead, fix the problem of "refresh sequencer can cause a crash" by not destroying the thumbnail cache, but merely clearing it in sequencer_refresh_all_exec. Pull Request: https://projects.blender.org/blender/blender/pulls/127485
…
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%
