Campbell Barton 64aa651b1b speedup for editmesh drawing.
- avoid needless context switching quad/tri, flat/smooth.
- dont call glNormal3vf() lighting is disabled.

gives ~2x speedup with a subdivided cube, but thats probably the best case, quad/tri smooth/flat mix will slow down a bit.
2011-09-11 10:23:26 +00:00
2011-09-10 09:21:46 +00:00
2011-09-11 10:23:26 +00:00
2010-10-13 14:44:22 +00:00
2011-08-25 15:18:54 +00:00
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841 MiB
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C++ 78%
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