64fbe2ee215821ad99b2554dd49cb16b20f867e3
Rather then only baking parent objects. Only bake objects which are have no parents in the original scene. This allows for parenting and unparenting within the game engine without gaps in the animation curves.
Moving FFMPEG lib path include to first in the list. This might fix '[#21312] 2.5 Fails to Build Against Latest FFMPEG svn'
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