660e57196953b25b44309d8c3690aecabfb056aa
When rendering in background there is no swap chain in play and resources would never be collected. Resulting in out of resources and crashes. This PR is an initial fix what cycles resource pools every time a layer has been rendered. It counts the render hierarchy (GPU_rendering_begin/end) to identify if the background render is completed and if so would cycle to the next resource pool. Pull Request: https://projects.blender.org/blender/blender/pulls/126819
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Blender
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