6715bfee92e72dd91a4bebd2fd81f817036f3a91
This makes it possible to have an animated / procedurally generated mesh that starts empty and obtains data in later frames. Fixes the export of an empty mesh with an Ocean Modifier, as described in issue T51351.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%