673ac43f2ef06002d67f266ad2066b722654b5fc
deformed PBVH to the base mesh. It's not real bottleneck, but crazyspace corrections looks nicer now. Real bottleneck is normals re-calculation, which calls plenty of fsqrt's. We could avoid this for some modifiers (which don't use normals), but such checking would make code less controllable.
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