Jason Fielder 682cb6ecd3 Metal: Optimize SSR shader for Apple Silicon
Reduce register spill to global memory in raytrace_resolve
function. Results in a 20% uplift for this particular shader on
Apple Silicon GPUs. Contributing to 3-5% uplift for scenes
which have SSR enabled. This is achieved via reducing
memory pressure using a packed data type for the sampling
kernel.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/106231
2023-04-03 08:37:24 +02:00
2023-03-07 20:06:05 -05:00
2023-03-27 18:49:00 +02:00
2023-03-31 11:39:39 +02:00
2023-03-27 12:08:14 +11:00

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