Campbell Barton 6926060185 - fix for BL_Shader::SetUniform() missing out the last part of the matrix.
- particle.c wasn't setting all components of the vector when reading cache and setting dummy velocity values.
- some functions incorrectly took a float[3] argument when the 4th value was set.
- remove a few redundant lines of code.
2011-08-27 03:20:32 +00:00
2011-08-26 18:48:48 +00:00
2010-10-13 14:44:22 +00:00
2011-08-25 15:18:54 +00:00
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