6ab4e99cf7d8681f6e378788ff7d7ea61759b2f1
This was caused by the subpass input workaround for non-tilebased
GPU using `texelFetch` on an `image`. This was supported before
the cleanup 9c0321ae9b.
But is against the GLSL specification and was removed inside the
cleanup.
Using `imageLoad` instead of `texelFetch` fixes the crash.
However rendering seems to be broken for other reasons.
…
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