6ce4e94eb9f4851f513fddbfb48e8e62647bb9fa
The issue would happened in any situation where the light moves (update, animation, jitter) or have a lot of LOD tagged by moving casters. In these cases, the actual effective LOD min is bigger than the one from the UI which results in shadow acnee artifacts (because the computed bias is too small). This patch saves the effective min LOD per tilemaps and amend the `light.lod_min` to replace it by the min of all tilemaps in used by one light.
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