6d7b0c56c9b786964fde322c096c60543ce7f925
The Texture Coordinate node has a "Object" output that can be derived from the object being sampled, or a reference object. With Cycles OSL, the "Object" output of the Texture Coordinate would not use the reference object if one was active, and the node was used on a world shader. This commit fixes this issue. Pull Request: https://projects.blender.org/blender/blender/pulls/132515
Fix: Texture Coordinate Object output referencing a object is incorrect in the world shader with OSL
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