Joshua Leung 6d868d9f48 Reproject Strokes - To Surface/Geometry
Experimental option for the Reproject Strokes operator to project strokes on to
geometry, instead of only doing this in a planar (i.e. parallel to viewplane) way.

The current implementation is quite rough, and may need to be improved before it
is really ready for use. Potential issues:
* Loss of precision (i.e. stairstepping artifacts) from the 3D -> 2D -> 3D conversion
  as we don't have float version of one of the projection funcs
* Jagged depth if there are gaps, since it will default back to the 3d-cursor plane
  if no geometry was found (instead of doing some fancy interpolation scheme)
* I'm not sure if it's that useful for adapting GP strokes to deforming geometry yet...
2017-01-19 03:20:44 +13:00
2017-01-02 00:33:15 -05:00
2017-01-16 17:55:41 +01:00
2013-12-24 22:57:27 +06:00
2016-07-15 01:28:00 +10:00
2016-12-29 01:09:11 -05:00
2010-10-13 14:44:22 +00:00
2016-07-15 01:26:26 +10:00
2016-11-16 20:13:58 -07:00
Description
No description provided
841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%