Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "vk_common.hh"
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#include "BLI_string_ref.hh"
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#include "BLI_utility_mixins.hh"
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namespace blender::gpu {
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class VKTexture;
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class VKImageView : NonCopyable {
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VkImageView vk_image_view_ = VK_NULL_HANDLE;
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public:
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VKImageView(VKTexture &texture, int layer, int mip_level, StringRefNull name);
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/**
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* Wrap the given vk_image_view handle. Note that the vk_image_view handle ownership is
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* transferred to VKImageView.
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*/
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VKImageView(VkImageView vk_image_view);
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VKImageView(VKImageView &&other);
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~VKImageView();
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VkImageView vk_handle() const
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{
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BLI_assert(vk_image_view_ != VK_NULL_HANDLE);
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return vk_image_view_;
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}
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private:
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static VkImageView create_vk_image_view(VKTexture &texture,
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int layer,
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int mip_level,
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StringRefNull name);
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};
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} // namespace blender::gpu
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