Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
277 lines
7.2 KiB
C++
277 lines
7.2 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup creator
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*/
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#ifndef WITH_PYTHON_MODULE
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# if defined(__linux__) && defined(__GNUC__)
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# ifndef _GNU_SOURCE
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# define _GNU_SOURCE
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# endif
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# include <cfenv>
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# endif
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# if (defined(__APPLE__) && (defined(__i386__) || defined(__x86_64__)))
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# define OSX_SSE_FPE
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# include <xmmintrin.h>
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# endif
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# ifdef WIN32
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# include <float.h>
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# include <windows.h>
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# endif
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# include <cerrno>
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# include <cstdlib>
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# include <cstring>
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# include "BLI_sys_types.h"
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# ifdef WIN32
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# include "BLI_winstuff.h"
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# endif
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# include "BLI_fileops.h"
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# include "BLI_path_util.h"
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# include "BLI_string.h"
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# include "BLI_system.h"
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# include "BLI_utildefines.h"
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# include BLI_SYSTEM_PID_H
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# include "BKE_appdir.h" /* BKE_tempdir_base */
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# include "BKE_blender_version.h"
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# include "BKE_global.h"
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# include "BKE_main.h"
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# include "BKE_report.h"
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# include <csignal>
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# ifdef WITH_PYTHON
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# include "BPY_extern_python.h" /* BPY_python_backtrace */
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# endif
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# include "creator_intern.h" /* own include */
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// #define USE_WRITE_CRASH_BLEND
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# ifdef USE_WRITE_CRASH_BLEND
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# include "BKE_undo_system.h"
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# include "BLO_undofile.h"
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# endif
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/* set breakpoints here when running in debug mode, useful to catch floating point errors */
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# if defined(__linux__) || defined(_WIN32) || defined(OSX_SSE_FPE)
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static void sig_handle_fpe(int /*sig*/)
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{
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fprintf(stderr, "debug: SIGFPE trapped\n");
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}
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# endif
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/* Handling `Ctrl-C` event in the console. */
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static void sig_handle_blender_esc(int sig)
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{
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G.is_break = true; /* forces render loop to read queue, not sure if its needed */
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if (sig == 2) {
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static int count = 0;
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if (count) {
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printf("\nBlender killed\n");
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exit(2);
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}
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printf("\nSent an internal break event. Press ^C again to kill Blender\n");
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count++;
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}
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}
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static void sig_handle_crash_backtrace(FILE *fp)
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{
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fputs("\n# backtrace\n", fp);
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BLI_system_backtrace(fp);
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}
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static void sig_handle_crash(int signum)
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{
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/* Might be called after WM/Main exit, so needs to be careful about nullptr-checking before
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* de-referencing. */
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wmWindowManager *wm = G_MAIN ? static_cast<wmWindowManager *>(G_MAIN->wm.first) : nullptr;
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# ifdef USE_WRITE_CRASH_BLEND
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if (wm && wm->undo_stack) {
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struct MemFile *memfile = BKE_undosys_stack_memfile_get_active(wm->undo_stack);
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if (memfile) {
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char filepath[FILE_MAX];
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if (!(G_MAIN && G_MAIN->filepath[0])) {
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BLI_path_join(filepath, sizeof(filepath), BKE_tempdir_base(), "crash.blend");
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}
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else {
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STRNCPY(filepath, G_MAIN->filepath);
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BLI_path_extension_replace(filepath, sizeof(filepath), ".crash.blend");
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}
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printf("Writing: %s\n", filepath);
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fflush(stdout);
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BLO_memfile_write_file(memfile, filepath);
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}
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}
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# endif
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FILE *fp;
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char header[512];
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char filepath[FILE_MAX];
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if (!(G_MAIN && G_MAIN->filepath[0])) {
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BLI_path_join(filepath, sizeof(filepath), BKE_tempdir_base(), "blender.crash.txt");
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}
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else {
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BLI_path_join(
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filepath, sizeof(filepath), BKE_tempdir_base(), BLI_path_basename(G_MAIN->filepath));
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BLI_path_extension_replace(filepath, sizeof(filepath), ".crash.txt");
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}
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printf("Writing: %s\n", filepath);
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fflush(stdout);
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# ifndef BUILD_DATE
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SNPRINTF(header, "# " BLEND_VERSION_FMT ", Unknown revision\n", BLEND_VERSION_ARG);
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# else
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SNPRINTF(header,
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"# " BLEND_VERSION_FMT ", Commit date: %s %s, Hash %s\n",
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BLEND_VERSION_ARG,
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build_commit_date,
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build_commit_time,
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build_hash);
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# endif
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/* open the crash log */
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errno = 0;
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fp = BLI_fopen(filepath, "wb");
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if (fp == nullptr) {
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fprintf(stderr,
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"Unable to save '%s': %s\n",
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filepath,
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errno ? strerror(errno) : "Unknown error opening file");
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}
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else {
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if (wm) {
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BKE_report_write_file_fp(fp, &wm->reports, header);
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}
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sig_handle_crash_backtrace(fp);
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# ifdef WITH_PYTHON
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/* Generate python back-trace if Python is currently active. */
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BPY_python_backtrace(fp);
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# endif
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fclose(fp);
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}
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/* Delete content of temp dir! */
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BKE_tempdir_session_purge();
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/* really crash */
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signal(signum, SIG_DFL);
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# ifndef WIN32
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kill(getpid(), signum);
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# else
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TerminateProcess(GetCurrentProcess(), signum);
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# endif
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}
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# ifdef WIN32
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extern LONG WINAPI windows_exception_handler(EXCEPTION_POINTERS *ExceptionInfo)
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{
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/* If this is a stack overflow then we can't walk the stack, so just try to show
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* where the error happened */
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if (ExceptionInfo->ExceptionRecord->ExceptionCode == EXCEPTION_STACK_OVERFLOW) {
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HMODULE mod;
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CHAR modulename[MAX_PATH];
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LPVOID address = ExceptionInfo->ExceptionRecord->ExceptionAddress;
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fprintf(stderr, "Error : EXCEPTION_STACK_OVERFLOW\n");
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fprintf(stderr, "Address : 0x%p\n", address);
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if (GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, LPCSTR(address), &mod)) {
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if (GetModuleFileName(mod, modulename, MAX_PATH)) {
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fprintf(stderr, "Module : %s\n", modulename);
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}
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}
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}
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else {
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BLI_windows_handle_exception(ExceptionInfo);
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sig_handle_crash(SIGSEGV);
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}
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return EXCEPTION_EXECUTE_HANDLER;
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}
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# endif
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static void sig_handle_abort(int /*signum*/)
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{
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/* Delete content of temp dir! */
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BKE_tempdir_session_purge();
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}
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void main_signal_setup()
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{
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if (app_state.signal.use_crash_handler) {
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# ifdef WIN32
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SetUnhandledExceptionFilter(windows_exception_handler);
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# else
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/* after parsing args */
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signal(SIGSEGV, sig_handle_crash);
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# endif
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}
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# ifdef WIN32
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/* Prevent any error mode dialogs from hanging the application. */
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SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOALIGNMENTFAULTEXCEPT | SEM_NOGPFAULTERRORBOX |
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SEM_NOOPENFILEERRORBOX);
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# endif
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if (app_state.signal.use_abort_handler) {
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signal(SIGABRT, sig_handle_abort);
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}
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}
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void main_signal_setup_background()
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{
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/* for all platforms, even windows has it! */
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BLI_assert(G.background);
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/* Support pressing `Ctrl-C` to close Blender in background-mode.
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* Useful to be able to cancel a render operation. */
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signal(SIGINT, sig_handle_blender_esc);
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}
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void main_signal_setup_fpe()
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{
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# if defined(__linux__) || defined(_WIN32) || defined(OSX_SSE_FPE)
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/* zealous but makes float issues a heck of a lot easier to find!
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* set breakpoints on sig_handle_fpe */
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signal(SIGFPE, sig_handle_fpe);
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# if defined(__linux__) && defined(__GNUC__) && defined(HAVE_FEENABLEEXCEPT)
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feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW);
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# endif /* defined(__linux__) && defined(__GNUC__) */
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# if defined(OSX_SSE_FPE)
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/* OSX uses SSE for floating point by default, so here
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* use SSE instructions to throw floating point exceptions */
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_MM_SET_EXCEPTION_MASK(_MM_MASK_MASK &
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~(_MM_MASK_OVERFLOW | _MM_MASK_INVALID | _MM_MASK_DIV_ZERO));
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# endif /* OSX_SSE_FPE */
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# if defined(_WIN32) && defined(_MSC_VER)
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/* enables all fp exceptions */
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_controlfp_s(nullptr, 0, _MCW_EM);
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/* hide the ones we don't care about */
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_controlfp_s(nullptr, _EM_DENORMAL | _EM_UNDERFLOW | _EM_INEXACT, _MCW_EM);
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# endif /* _WIN32 && _MSC_VER */
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# endif
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}
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#endif /* WITH_PYTHON_MODULE */
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