Files
test/source/creator/creator_signals.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

277 lines
7.2 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup creator
*/
#ifndef WITH_PYTHON_MODULE
# if defined(__linux__) && defined(__GNUC__)
# ifndef _GNU_SOURCE
# define _GNU_SOURCE
# endif
# include <cfenv>
# endif
# if (defined(__APPLE__) && (defined(__i386__) || defined(__x86_64__)))
# define OSX_SSE_FPE
# include <xmmintrin.h>
# endif
# ifdef WIN32
# include <float.h>
# include <windows.h>
# endif
# include <cerrno>
# include <cstdlib>
# include <cstring>
# include "BLI_sys_types.h"
# ifdef WIN32
# include "BLI_winstuff.h"
# endif
# include "BLI_fileops.h"
# include "BLI_path_util.h"
# include "BLI_string.h"
# include "BLI_system.h"
# include "BLI_utildefines.h"
# include BLI_SYSTEM_PID_H
# include "BKE_appdir.h" /* BKE_tempdir_base */
# include "BKE_blender_version.h"
# include "BKE_global.h"
# include "BKE_main.h"
# include "BKE_report.h"
# include <csignal>
# ifdef WITH_PYTHON
# include "BPY_extern_python.h" /* BPY_python_backtrace */
# endif
# include "creator_intern.h" /* own include */
// #define USE_WRITE_CRASH_BLEND
# ifdef USE_WRITE_CRASH_BLEND
# include "BKE_undo_system.h"
# include "BLO_undofile.h"
# endif
/* set breakpoints here when running in debug mode, useful to catch floating point errors */
# if defined(__linux__) || defined(_WIN32) || defined(OSX_SSE_FPE)
static void sig_handle_fpe(int /*sig*/)
{
fprintf(stderr, "debug: SIGFPE trapped\n");
}
# endif
/* Handling `Ctrl-C` event in the console. */
static void sig_handle_blender_esc(int sig)
{
G.is_break = true; /* forces render loop to read queue, not sure if its needed */
if (sig == 2) {
static int count = 0;
if (count) {
printf("\nBlender killed\n");
exit(2);
}
printf("\nSent an internal break event. Press ^C again to kill Blender\n");
count++;
}
}
static void sig_handle_crash_backtrace(FILE *fp)
{
fputs("\n# backtrace\n", fp);
BLI_system_backtrace(fp);
}
static void sig_handle_crash(int signum)
{
/* Might be called after WM/Main exit, so needs to be careful about nullptr-checking before
* de-referencing. */
wmWindowManager *wm = G_MAIN ? static_cast<wmWindowManager *>(G_MAIN->wm.first) : nullptr;
# ifdef USE_WRITE_CRASH_BLEND
if (wm && wm->undo_stack) {
struct MemFile *memfile = BKE_undosys_stack_memfile_get_active(wm->undo_stack);
if (memfile) {
char filepath[FILE_MAX];
if (!(G_MAIN && G_MAIN->filepath[0])) {
BLI_path_join(filepath, sizeof(filepath), BKE_tempdir_base(), "crash.blend");
}
else {
STRNCPY(filepath, G_MAIN->filepath);
BLI_path_extension_replace(filepath, sizeof(filepath), ".crash.blend");
}
printf("Writing: %s\n", filepath);
fflush(stdout);
BLO_memfile_write_file(memfile, filepath);
}
}
# endif
FILE *fp;
char header[512];
char filepath[FILE_MAX];
if (!(G_MAIN && G_MAIN->filepath[0])) {
BLI_path_join(filepath, sizeof(filepath), BKE_tempdir_base(), "blender.crash.txt");
}
else {
BLI_path_join(
filepath, sizeof(filepath), BKE_tempdir_base(), BLI_path_basename(G_MAIN->filepath));
BLI_path_extension_replace(filepath, sizeof(filepath), ".crash.txt");
}
printf("Writing: %s\n", filepath);
fflush(stdout);
# ifndef BUILD_DATE
SNPRINTF(header, "# " BLEND_VERSION_FMT ", Unknown revision\n", BLEND_VERSION_ARG);
# else
SNPRINTF(header,
"# " BLEND_VERSION_FMT ", Commit date: %s %s, Hash %s\n",
BLEND_VERSION_ARG,
build_commit_date,
build_commit_time,
build_hash);
# endif
/* open the crash log */
errno = 0;
fp = BLI_fopen(filepath, "wb");
if (fp == nullptr) {
fprintf(stderr,
"Unable to save '%s': %s\n",
filepath,
errno ? strerror(errno) : "Unknown error opening file");
}
else {
if (wm) {
BKE_report_write_file_fp(fp, &wm->reports, header);
}
sig_handle_crash_backtrace(fp);
# ifdef WITH_PYTHON
/* Generate python back-trace if Python is currently active. */
BPY_python_backtrace(fp);
# endif
fclose(fp);
}
/* Delete content of temp dir! */
BKE_tempdir_session_purge();
/* really crash */
signal(signum, SIG_DFL);
# ifndef WIN32
kill(getpid(), signum);
# else
TerminateProcess(GetCurrentProcess(), signum);
# endif
}
# ifdef WIN32
extern LONG WINAPI windows_exception_handler(EXCEPTION_POINTERS *ExceptionInfo)
{
/* If this is a stack overflow then we can't walk the stack, so just try to show
* where the error happened */
if (ExceptionInfo->ExceptionRecord->ExceptionCode == EXCEPTION_STACK_OVERFLOW) {
HMODULE mod;
CHAR modulename[MAX_PATH];
LPVOID address = ExceptionInfo->ExceptionRecord->ExceptionAddress;
fprintf(stderr, "Error : EXCEPTION_STACK_OVERFLOW\n");
fprintf(stderr, "Address : 0x%p\n", address);
if (GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, LPCSTR(address), &mod)) {
if (GetModuleFileName(mod, modulename, MAX_PATH)) {
fprintf(stderr, "Module : %s\n", modulename);
}
}
}
else {
BLI_windows_handle_exception(ExceptionInfo);
sig_handle_crash(SIGSEGV);
}
return EXCEPTION_EXECUTE_HANDLER;
}
# endif
static void sig_handle_abort(int /*signum*/)
{
/* Delete content of temp dir! */
BKE_tempdir_session_purge();
}
void main_signal_setup()
{
if (app_state.signal.use_crash_handler) {
# ifdef WIN32
SetUnhandledExceptionFilter(windows_exception_handler);
# else
/* after parsing args */
signal(SIGSEGV, sig_handle_crash);
# endif
}
# ifdef WIN32
/* Prevent any error mode dialogs from hanging the application. */
SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOALIGNMENTFAULTEXCEPT | SEM_NOGPFAULTERRORBOX |
SEM_NOOPENFILEERRORBOX);
# endif
if (app_state.signal.use_abort_handler) {
signal(SIGABRT, sig_handle_abort);
}
}
void main_signal_setup_background()
{
/* for all platforms, even windows has it! */
BLI_assert(G.background);
/* Support pressing `Ctrl-C` to close Blender in background-mode.
* Useful to be able to cancel a render operation. */
signal(SIGINT, sig_handle_blender_esc);
}
void main_signal_setup_fpe()
{
# if defined(__linux__) || defined(_WIN32) || defined(OSX_SSE_FPE)
/* zealous but makes float issues a heck of a lot easier to find!
* set breakpoints on sig_handle_fpe */
signal(SIGFPE, sig_handle_fpe);
# if defined(__linux__) && defined(__GNUC__) && defined(HAVE_FEENABLEEXCEPT)
feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW);
# endif /* defined(__linux__) && defined(__GNUC__) */
# if defined(OSX_SSE_FPE)
/* OSX uses SSE for floating point by default, so here
* use SSE instructions to throw floating point exceptions */
_MM_SET_EXCEPTION_MASK(_MM_MASK_MASK &
~(_MM_MASK_OVERFLOW | _MM_MASK_INVALID | _MM_MASK_DIV_ZERO));
# endif /* OSX_SSE_FPE */
# if defined(_WIN32) && defined(_MSC_VER)
/* enables all fp exceptions */
_controlfp_s(nullptr, 0, _MCW_EM);
/* hide the ones we don't care about */
_controlfp_s(nullptr, _EM_DENORMAL | _EM_UNDERFLOW | _EM_INEXACT, _MCW_EM);
# endif /* _WIN32 && _MSC_VER */
# endif
}
#endif /* WITH_PYTHON_MODULE */