Hans Goudey 70f1711324 Mesh: Remove unnecessary copy in modifier stack
These few lines making a copy of the final mesh were confusing.
The goal (I'm fairly certain) is to make sure the cage mesh and final
mesh aren't shared when applying the vertex coordinates to the final
mesh. This can be done more simply though, in a way that avoids
duplicating the final mesh if it already isn't shared.

This works well in some basic tests with different modifiers. Though
I doubt it was really a bottleneck anywhere, simplifying the modifier
stack internals is always nice.

Differential Revision: https://developer.blender.org/D15814
2022-08-31 12:12:09 -05:00
2021-10-23 10:49:51 +05:30
2022-08-18 15:26:30 +02:00
2022-08-15 16:10:29 +02:00
2022-08-31 10:02:42 -07:00
2021-03-26 16:15:02 +01:00
2022-01-25 09:19:03 -07:00
2022-06-28 15:56:16 +02:00

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

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   :scale: 50 %
   :align: center


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Individual files may have a different, but compatible license.

See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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