Mike Erwin 70ff63e63f OpenGL: tweak image shaders & code that uses them
- rename image shaders to describe exactly what they do
- rename inputs to match other built-in shaders
- set & use active texture unit
- no need to enable/disable textures with GLSL
- pull vertex format setup out of loops
2016-10-18 00:08:34 -04:00
2016-09-30 10:36:11 +02:00
2013-12-24 22:57:27 +06:00
2016-07-15 01:28:00 +10:00
2010-10-13 14:44:22 +00:00
2016-07-15 01:26:26 +10:00
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