71f427746725b2bbbeca52a4ba3c152ea018f2c2
Support loops at the GLSL level instead of relying on NOD_shader_nodes_inline. This improves compilation and runtime performance, avoids causing recompilations on iteration count changes, and allows supporting dynamic iteration counts. (EEVEE-only) Pull Request: https://projects.blender.org/blender/blender/pulls/145269
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