Fix the 'Show All' bone collection operator, by making it operate on all collections instead of just the roots. It also now ensures that all ancestors of the solo'ed collection are shown (otherwise it's the only visible one, but given that its parent is hidden, it's still not visible). This also fixes a related issue, where calling the operator without passing the `name` parameter would do nothing. Now it soloes the active bone collection.
600 lines
21 KiB
Python
600 lines
21 KiB
Python
# SPDX-FileCopyrightText: 2011-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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from __future__ import annotations
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import bpy
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from bpy.types import Operator
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from bpy.props import (
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IntProperty,
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BoolProperty,
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EnumProperty,
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StringProperty,
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)
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from bpy.app.translations import (
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pgettext_tip as tip_,
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contexts as i18n_contexts,
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)
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class ANIM_OT_keying_set_export(Operator):
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"""Export Keying Set to a Python script"""
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bl_idname = "anim.keying_set_export"
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bl_label = "Export Keying Set..."
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filepath: StringProperty(
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subtype='FILE_PATH',
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)
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filter_folder: BoolProperty(
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name="Filter folders",
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default=True,
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options={'HIDDEN'},
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)
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filter_text: BoolProperty(
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name="Filter text",
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default=True,
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options={'HIDDEN'},
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)
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filter_python: BoolProperty(
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name="Filter Python",
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default=True,
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options={'HIDDEN'},
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)
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def execute(self, context):
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if not self.filepath:
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raise Exception("Filepath not set")
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f = open(self.filepath, "w")
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if not f:
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raise Exception("Could not open file")
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scene = context.scene
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ks = scene.keying_sets.active
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f.write("# Keying Set: %s\n" % ks.bl_idname)
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f.write("import bpy\n\n")
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f.write("scene = bpy.context.scene\n\n")
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# Add KeyingSet and set general settings
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f.write("# Keying Set Level declarations\n")
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f.write("ks = scene.keying_sets.new(idname=\"%s\", name=\"%s\")\n"
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"" % (ks.bl_idname, ks.bl_label))
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f.write("ks.bl_description = %r\n" % ks.bl_description)
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if not ks.is_path_absolute:
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f.write("ks.is_path_absolute = False\n")
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f.write("\n")
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f.write("ks.use_insertkey_needed = %s\n" % ks.use_insertkey_needed)
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f.write("ks.use_insertkey_visual = %s\n" % ks.use_insertkey_visual)
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f.write("ks.use_insertkey_xyz_to_rgb = %s\n" % ks.use_insertkey_xyz_to_rgb)
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f.write("\n")
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# --------------------------------------------------------
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# generate and write set of lookups for id's used in paths
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# cache for syncing ID-blocks to bpy paths + shorthand's
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id_to_paths_cache = {}
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for ksp in ks.paths:
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if ksp.id is None:
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continue
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if ksp.id in id_to_paths_cache:
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continue
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# - `idtype_list` is used to get the list of ID-data-blocks from
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# `bpy.data.*` since this info isn't available elsewhere.
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# - `id.bl_rna.name` gives a name suitable for UI,
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# with a capitalized first letter, but we need
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# the plural form that's all lower case.
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# - special handling is needed for "nested" ID-blocks
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# (e.g. node-tree in Material).
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if ksp.id.bl_rna.identifier.startswith("ShaderNodeTree"):
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# Find material or light using this node tree...
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id_bpy_path = "bpy.data.nodes[\"%s\"]"
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found = False
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for mat in bpy.data.materials:
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if mat.node_tree == ksp.id:
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id_bpy_path = "bpy.data.materials[\"%s\"].node_tree" % (mat.name)
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found = True
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break
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if not found:
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for light in bpy.data.lights:
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if light.node_tree == ksp.id:
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id_bpy_path = "bpy.data.lights[\"%s\"].node_tree" % (light.name)
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found = True
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break
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if not found:
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self.report(
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{'WARN'},
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tip_("Could not find material or light using Shader Node Tree - %s") %
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(ksp.id))
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elif ksp.id.bl_rna.identifier.startswith("CompositorNodeTree"):
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# Find compositor node-tree using this node tree.
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for scene in bpy.data.scenes:
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if scene.node_tree == ksp.id:
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id_bpy_path = "bpy.data.scenes[\"%s\"].node_tree" % (scene.name)
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break
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else:
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self.report({'WARN'}, tip_("Could not find scene using Compositor Node Tree - %s") % (ksp.id))
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elif ksp.id.bl_rna.name == "Key":
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# "keys" conflicts with a Python keyword, hence the simple solution won't work
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id_bpy_path = "bpy.data.shape_keys[\"%s\"]" % (ksp.id.name)
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else:
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idtype_list = ksp.id.bl_rna.name.lower() + "s"
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id_bpy_path = "bpy.data.%s[\"%s\"]" % (idtype_list, ksp.id.name)
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# shorthand ID for the ID-block (as used in the script)
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short_id = "id_%d" % len(id_to_paths_cache)
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# store this in the cache now
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id_to_paths_cache[ksp.id] = [short_id, id_bpy_path]
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f.write("# ID's that are commonly used\n")
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for id_pair in id_to_paths_cache.values():
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f.write("%s = %s\n" % (id_pair[0], id_pair[1]))
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f.write("\n")
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# write paths
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f.write("# Path Definitions\n")
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for ksp in ks.paths:
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f.write("ksp = ks.paths.add(")
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# id-block + data_path
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if ksp.id:
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# find the relevant shorthand from the cache
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id_bpy_path = id_to_paths_cache[ksp.id][0]
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else:
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id_bpy_path = "None" # XXX...
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f.write("%s, '%s'" % (id_bpy_path, ksp.data_path))
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# array index settings (if applicable)
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if ksp.use_entire_array:
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f.write(", index=-1")
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else:
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f.write(", index=%d" % ksp.array_index)
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# grouping settings (if applicable)
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# NOTE: the current default is KEYINGSET, but if this changes,
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# change this code too
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if ksp.group_method == 'NAMED':
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f.write(", group_method='%s', group_name=\"%s\"" %
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(ksp.group_method, ksp.group))
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elif ksp.group_method != 'KEYINGSET':
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f.write(", group_method='%s'" % ksp.group_method)
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# finish off
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f.write(")\n")
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f.write("\n")
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f.close()
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return {'FINISHED'}
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def invoke(self, context, _event):
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wm = context.window_manager
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wm.fileselect_add(self)
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return {'RUNNING_MODAL'}
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class NLA_OT_bake(Operator):
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"""Bake all selected objects location/scale/rotation animation to an action"""
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bl_idname = "nla.bake"
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bl_label = "Bake Action"
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bl_options = {'REGISTER', 'UNDO'}
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frame_start: IntProperty(
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name="Start Frame",
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description="Start frame for baking",
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min=0, max=300000,
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default=1,
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)
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frame_end: IntProperty(
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name="End Frame",
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description="End frame for baking",
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min=1, max=300000,
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default=250,
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)
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step: IntProperty(
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name="Frame Step",
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description="Number of frames to skip forward while baking each frame",
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min=1, max=120,
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default=1,
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)
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only_selected: BoolProperty(
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name="Only Selected Bones",
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description="Only key selected bones (Pose baking only)",
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default=True,
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)
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visual_keying: BoolProperty(
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name="Visual Keying",
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description="Keyframe from the final transformations (with constraints applied)",
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default=False,
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)
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clear_constraints: BoolProperty(
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name="Clear Constraints",
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description="Remove all constraints from keyed object/bones, and do 'visual' keying",
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default=False,
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)
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clear_parents: BoolProperty(
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name="Clear Parents",
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description="Bake animation onto the object then clear parents (objects only)",
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default=False,
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)
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use_current_action: BoolProperty(
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name="Overwrite Current Action",
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description="Bake animation into current action, instead of creating a new one "
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"(useful for baking only part of bones in an armature)",
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default=False,
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)
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clean_curves: BoolProperty(
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name="Clean Curves",
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description="After baking curves, remove redundant keys",
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default=False,
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)
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bake_types: EnumProperty(
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name="Bake Data",
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translation_context=i18n_contexts.id_action,
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description="Which data's transformations to bake",
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options={'ENUM_FLAG'},
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items=(
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('POSE', "Pose", "Bake bones transformations"),
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('OBJECT', "Object", "Bake object transformations"),
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),
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default={'POSE'},
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)
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channel_types: EnumProperty(
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name="Channels",
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description="Which channels to bake",
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options={'ENUM_FLAG'},
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items=(
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('LOCATION', "Location", "Bake location channels"),
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('ROTATION', "Rotation", "Bake rotation channels"),
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('SCALE', "Scale", "Bake scale channels"),
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('BBONE', "B-Bone", "Bake B-Bone channels"),
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('PROPS', "Custom Properties", "Bake custom properties")
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),
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default={'LOCATION', 'ROTATION', 'SCALE', 'BBONE', 'PROPS'},
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)
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def execute(self, context):
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from bpy_extras import anim_utils
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bake_options = anim_utils.BakeOptions(
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only_selected=self.only_selected,
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do_pose='POSE' in self.bake_types,
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do_object='OBJECT' in self.bake_types,
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do_visual_keying=self.visual_keying,
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do_constraint_clear=self.clear_constraints,
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do_parents_clear=self.clear_parents,
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do_clean=self.clean_curves,
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do_location='LOCATION' in self.channel_types,
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do_rotation='ROTATION' in self.channel_types,
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do_scale='SCALE' in self.channel_types,
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do_bbone='BBONE' in self.channel_types,
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do_custom_props='PROPS' in self.channel_types
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)
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if bake_options.do_pose and self.only_selected:
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pose_bones = context.selected_pose_bones or []
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armatures = {pose_bone.id_data for pose_bone in pose_bones}
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objects = list(armatures)
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else:
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objects = context.selected_editable_objects
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if bake_options.do_pose and not bake_options.do_object:
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objects = [obj for obj in objects if obj.pose is not None]
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object_action_pairs = (
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[(obj, getattr(obj.animation_data, "action", None)) for obj in objects]
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if self.use_current_action else
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[(obj, None) for obj in objects]
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)
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actions = anim_utils.bake_action_objects(
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object_action_pairs,
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frames=range(self.frame_start, self.frame_end + 1, self.step),
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bake_options=bake_options
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)
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if not any(actions):
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self.report({'INFO'}, "Nothing to bake")
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return {'CANCELLED'}
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return {'FINISHED'}
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def invoke(self, context, _event):
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scene = context.scene
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if scene.use_preview_range:
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self.frame_start = scene.frame_preview_start
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self.frame_end = scene.frame_preview_end
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else:
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self.frame_start = scene.frame_start
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self.frame_end = scene.frame_end
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self.bake_types = {'POSE'} if context.mode == 'POSE' else {'OBJECT'}
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wm = context.window_manager
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return wm.invoke_props_dialog(self)
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class ClearUselessActions(Operator):
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"""Mark actions with no F-Curves for deletion after save and reload of """ \
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"""file preserving \"action libraries\""""
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bl_idname = "anim.clear_useless_actions"
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bl_label = "Clear Useless Actions"
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bl_options = {'REGISTER', 'UNDO'}
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only_unused: BoolProperty(
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name="Only Unused",
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description="Only unused (Fake User only) actions get considered",
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default=True,
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)
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@classmethod
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def poll(cls, _context):
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return bool(bpy.data.actions)
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def execute(self, _context):
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removed = 0
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for action in bpy.data.actions:
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# if only user is "fake" user...
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if (
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(self.only_unused is False) or
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(action.use_fake_user and action.users == 1)
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):
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# if it has F-Curves, then it's a "action library"
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# (i.e. walk, wave, jump, etc.)
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# and should be left alone as that's what fake users are for!
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if not action.fcurves:
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# mark action for deletion
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action.user_clear()
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removed += 1
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self.report({'INFO'}, tip_("Removed %d empty and/or fake-user only Actions")
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% removed)
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return {'FINISHED'}
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class UpdateAnimatedTransformConstraint(Operator):
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"""Update f-curves/drivers affecting Transform constraints (use it with files from 2.70 and earlier)"""
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bl_idname = "anim.update_animated_transform_constraints"
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bl_label = "Update Animated Transform Constraints"
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bl_options = {'REGISTER', 'UNDO'}
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use_convert_to_radians: BoolProperty(
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name="Convert to Radians",
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description="Convert f-curves/drivers affecting rotations to radians.\n"
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"Warning: Use this only once",
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default=True,
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)
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def execute(self, context):
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import animsys_refactor
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from math import radians
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import io
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from_paths = {"from_max_x", "from_max_y", "from_max_z", "from_min_x", "from_min_y", "from_min_z"}
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to_paths = {"to_max_x", "to_max_y", "to_max_z", "to_min_x", "to_min_y", "to_min_z"}
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paths = from_paths | to_paths
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def update_cb(base, class_name, old_path, fcurve, options):
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# print(options)
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def handle_deg2rad(fcurve):
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if fcurve is not None:
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if hasattr(fcurve, "keyframes"):
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for k in fcurve.keyframes:
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k.co.y = radians(k.co.y)
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for mod in fcurve.modifiers:
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if mod.type == 'GENERATOR':
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if mod.mode == 'POLYNOMIAL':
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mod.coefficients[:] = [radians(c) for c in mod.coefficients]
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else: # if mod.type == 'POLYNOMIAL_FACTORISED':
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mod.coefficients[:2] = [radians(c) for c in mod.coefficients[:2]]
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elif mod.type == 'FNGENERATOR':
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mod.amplitude = radians(mod.amplitude)
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fcurve.update()
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data = ...
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try:
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data = eval("base." + old_path)
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except BaseException:
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pass
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ret = (data, old_path)
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if isinstance(base, bpy.types.TransformConstraint) and data is not ...:
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new_path = None
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map_info = base.map_from if old_path in from_paths else base.map_to
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if map_info == 'ROTATION':
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new_path = old_path + "_rot"
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if options is not None and options["use_convert_to_radians"]:
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handle_deg2rad(fcurve)
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elif map_info == 'SCALE':
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new_path = old_path + "_scale"
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if new_path is not None:
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data = ...
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try:
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data = eval("base." + new_path)
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except BaseException:
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pass
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ret = (data, new_path)
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# print(ret)
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return ret
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options = {"use_convert_to_radians": self.use_convert_to_radians}
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replace_ls = [("TransformConstraint", p, update_cb, options) for p in paths]
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log = io.StringIO()
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animsys_refactor.update_data_paths(replace_ls, log)
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context.scene.frame_set(context.scene.frame_current)
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log = log.getvalue()
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if log:
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print(log)
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text = bpy.data.texts.new("UpdateAnimatedTransformConstraint Report")
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text.from_string(log)
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self.report({'INFO'}, tip_("Complete report available on '%s' text datablock") % text.name)
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return {'FINISHED'}
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class ARMATURE_OT_copy_bone_color_to_selected(Operator):
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"""Copy the bone color of the active bone to all selected bones"""
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bl_idname = "armature.copy_bone_color_to_selected"
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bl_label = "Copy Colors to Selected"
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bl_options = {'REGISTER', 'UNDO'}
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_bone_type_enum = [
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('EDIT', 'Bone', 'Copy Bone colors from the active bone to all selected bones'),
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('POSE', 'Pose Bone', 'Copy Pose Bone colors from the active pose bone to all selected pose bones'),
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]
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bone_type: EnumProperty(
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name="Type",
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items=_bone_type_enum)
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@classmethod
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def poll(cls, context):
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return context.mode in {'EDIT_ARMATURE', 'POSE'}
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def execute(self, context):
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match(self.bone_type, context.mode):
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# Armature in edit mode:
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case('POSE', 'EDIT_ARMATURE'):
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self.report({'ERROR'}, "Go to pose mode to copy pose bone colors")
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return {'OPERATOR_CANCELLED'}
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case('EDIT', 'EDIT_ARMATURE'):
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bone_source = context.active_bone
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bones_dest = context.selected_bones
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pose_bones_to_check = []
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# Armature in pose mode:
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case('POSE', 'POSE'):
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bone_source = context.active_pose_bone
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bones_dest = context.selected_pose_bones
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pose_bones_to_check = []
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case('EDIT', 'POSE'):
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bone_source = context.active_bone
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pose_bones_to_check = context.selected_pose_bones
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bones_dest = [posebone.bone for posebone in pose_bones_to_check]
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# Anything else:
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case _:
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self.report({'ERROR'}, "Cannot do anything in mode %r" % context.mode)
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return {'CANCELLED'}
|
|
|
|
if not bone_source:
|
|
self.report({'ERROR'}, "No active bone to copy from")
|
|
return {'CANCELLED'}
|
|
|
|
if not bones_dest:
|
|
self.report({'ERROR'}, "No selected bones to copy to")
|
|
return {'CANCELLED'}
|
|
|
|
num_pose_color_overrides = 0
|
|
for index, bone_dest in enumerate(bones_dest):
|
|
bone_dest.color.palette = bone_source.color.palette
|
|
for custom_field in ("normal", "select", "active"):
|
|
color = getattr(bone_source.color.custom, custom_field)
|
|
setattr(bone_dest.color.custom, custom_field, color)
|
|
|
|
if self.bone_type == 'EDIT' and pose_bones_to_check:
|
|
pose_bone = pose_bones_to_check[index]
|
|
if pose_bone.color.palette != 'DEFAULT':
|
|
# A pose color has been set, and we're now syncing edit bone
|
|
# colors. This means that the synced color will not be
|
|
# visible. Better to let the user know about this.
|
|
num_pose_color_overrides += 1
|
|
|
|
if num_pose_color_overrides:
|
|
self.report(
|
|
{'INFO'},
|
|
"Bone colors were synced; for %d bones this will not be visible due to pose bone color overrides" %
|
|
num_pose_color_overrides)
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class ARMATURE_OT_collection_solo_visibility(Operator):
|
|
"""Hide all other bone collections and show the active one.
|
|
|
|
Note that it is necessary to also show the ancestors of the active bone
|
|
collection in order to ensure its visibility.
|
|
"""
|
|
bl_idname = "armature.collection_solo_visibility"
|
|
bl_label = "Solo Visibility"
|
|
bl_description = "Hide all other bone collections and show the active one. " + \
|
|
"Note that it is necessary to also show the ancestors of the active " + \
|
|
"bone collection in order to ensure its visibility"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
name: StringProperty(name='Bone Collection')
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.object and context.object.type == 'ARMATURE' and context.object.data
|
|
|
|
def execute(self, context):
|
|
arm = context.object.data
|
|
|
|
# Find the named bone collection.
|
|
if self.name:
|
|
try:
|
|
solo_bcoll = arm.collections[self.name]
|
|
except KeyError:
|
|
self.report({'ERROR'}, "Bone collection %r not found" % self.name)
|
|
return {'CANCELLED'}
|
|
else:
|
|
solo_bcoll = arm.collections.active
|
|
if not solo_bcoll:
|
|
self.report({'ERROR'}, "Armature has no active Bone collection, nothing to solo")
|
|
return {'CANCELLED'}
|
|
|
|
# Hide everything first.
|
|
for bcoll in arm.collections.all:
|
|
bcoll.is_visible = False
|
|
|
|
# Show the named bone collection and all its ancestors.
|
|
while solo_bcoll:
|
|
solo_bcoll.is_visible = True
|
|
solo_bcoll = solo_bcoll.parent
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class ARMATURE_OT_collection_show_all(Operator):
|
|
"""Show all bone collections"""
|
|
bl_idname = "armature.collection_show_all"
|
|
bl_label = "Show All"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.object and context.object.type == 'ARMATURE' and context.object.data
|
|
|
|
def execute(self, context):
|
|
arm = context.object.data
|
|
for bcoll in arm.collections.all:
|
|
bcoll.is_visible = True
|
|
return {'FINISHED'}
|
|
|
|
|
|
classes = (
|
|
ANIM_OT_keying_set_export,
|
|
NLA_OT_bake,
|
|
ClearUselessActions,
|
|
UpdateAnimatedTransformConstraint,
|
|
ARMATURE_OT_copy_bone_color_to_selected,
|
|
ARMATURE_OT_collection_solo_visibility,
|
|
ARMATURE_OT_collection_show_all,
|
|
)
|