SebastianWitt
406a2fde91
UV: improve performance for lightmap unwrap
...
Replaces this search by representing the 3 edge lengths of each triangle
as 3d points and searching with a KD-tree.
On a mesh with ~20k Tris the old method runs in 40s while the new method
takes 0.23s with a difference of <0.001%.
Ref !113720
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