Hans Goudey 7409dc5171 Refactor: Mesh: Slight restructure of object joining code
- Use spans instead of raw pointers
- Construct OffsetIndices instead of accumulating offsets while iterating
- Use newly added `math::transform_points` utilities.
- Simplify topology index offsetting
- Make sure active mesh is at the start of the vector

The point is mostly to simplify a rewrite of this code that will be
the next commit. The overall motivation is to ease the switch to
AttributeStorage, solve a few issues in this code, and make it easier
to understand.
2025-09-21 19:11:19 +02:00
2025-08-11 12:02:20 +02:00
2025-09-16 18:04:25 +02:00
2023-12-08 13:28:13 +11:00
2025-07-10 12:48:33 +10:00

Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.

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Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different but compatible license.

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