751db88748d34360724268a323ea1ea3605488f9
When blender is not focused and a selection is executed with the mouse, since there is no conversion from `wl_fixed` to `int`, the bounds of the selection can cause the selection box to be too large, causing `draw_select_framebuffer_depth_only_setup` to fail when create `g_select_buffer.texture_depth`. Ref !109834
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Blender
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