75804f2dd02d82fd8369726ab07c19f3ae6b7c70
Fall back to CPU subdivision when there are split edges and the mesh
normals domain is face corners. This is required because splitting the
normals on faces adjacent to sharp edges doesn't work well with the
performance requirements of GPU subdivision.
This is related to 1111903416
Pull Request: https://projects.blender.org/blender/blender/pulls/120674
…
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