Hans Goudey 75804f2dd0 Fix #120575: GPU subdivision ignores split normals from sharp edges
Fall back to CPU subdivision when there are split edges and the mesh
normals domain is face corners. This is required because splitting the
normals on faces adjacent to sharp edges doesn't work well with the
performance requirements of GPU subdivision.

This is related to 1111903416

Pull Request: https://projects.blender.org/blender/blender/pulls/120674
2024-04-15 21:19:54 +02:00
2024-03-16 19:45:51 +01:00
2023-12-08 13:28:13 +11:00
2024-03-14 18:12:51 +01:00
2024-03-07 14:07:39 +11:00

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