Hans Goudey 75ad8da1ea Refactor: Replace old Mesh edge split implementation
Recently a new geometry node for splitting edges was added in D16399.
However, there was already a similar implementation in mesh.cc that was
mainly used to fake auto smooth support in Cycles by splitting sharp
edges and edges around sharp faces.

While there are still possibilities for optimization in the new code,
the implementation is safer and simpler, multi-threaded, and aligns
better with development plans for caching topology on Mesh and other
recent developments with attributes.

This patch removes the old code and moves the node implementation to
the geometry module so it can be used in editors and RNA. The "free
loop normals" argument is deprecated now, since it was only an internal
optimization exposed for Cycles.

The new mesh `editors` function creates an `IndexMask` of edges to
split by reusing some of the code from the corner normal calculation.

This change will help to simplify the changes in D16530 and T102858.

Differential Revision: https://developer.blender.org/D16732
2022-12-13 18:40:06 -06:00
2021-10-23 10:49:51 +05:30
2022-12-08 13:46:26 +11:00
2022-11-20 08:08:26 -08:00
2021-03-26 16:15:02 +01:00
2022-06-28 15:56:16 +02:00

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Blender
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Blender is the free and open source 3D creation suite.
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