75ad8da1ea6799e3983e4146f4b20dc4bfbb8415
Recently a new geometry node for splitting edges was added in D16399. However, there was already a similar implementation in mesh.cc that was mainly used to fake auto smooth support in Cycles by splitting sharp edges and edges around sharp faces. While there are still possibilities for optimization in the new code, the implementation is safer and simpler, multi-threaded, and aligns better with development plans for caching topology on Mesh and other recent developments with attributes. This patch removes the old code and moves the node implementation to the geometry module so it can be used in editors and RNA. The "free loop normals" argument is deprecated now, since it was only an internal optimization exposed for Cycles. The new mesh `editors` function creates an `IndexMask` of edges to split by reusing some of the code from the corner normal calculation. This change will help to simplify the changes in D16530 and T102858. Differential Revision: https://developer.blender.org/D16732
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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