779368fd4524d35e9b1802a0e720ced3df059ada
Originally (2.49) we were testing for ob->game_flag to see if the object is dynamic. That could work here (it would require a new rna prop for the object (a read-only is_dynamic) or similar. However using ob.game.physics_type is more explicit, therefore may be more interesting. I have no strong opinions on that...
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