Campbell Barton 7809809e8a Added a scanfill wraper to Mathutils, allows you to fill polylines without using Meshes .fill() function.
Takes a list of polylines and returns a list of face index triplets.

Added this so using mesh.fill() could be avoided since it requires making an object, linking to the scene and cycling editmode for every NGon imported.
Since this is so close to release, It might be good if ken, willian or stivs takes a look at the function to make sure its ok. - Ran 100's of times for importing lightwave models but would be good to doublecheck.
2006-07-01 15:29:04 +00:00
2006-03-17 16:42:43 +00:00
2006-06-25 19:16:45 +00:00
2006-06-23 15:25:57 +00:00
2006-06-27 22:51:56 +00:00
2006-06-16 22:43:39 +00:00
2004-08-24 02:51:07 +00:00
2006-06-23 18:52:31 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



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