7898089de3f20b08a08516bd2fd2be7dd1c565fe
This per-workspace active asset library will be used by the asset views later. Note that Asset Browsers have their own active asset library, overriding the one from the workspace. As part of this the `FileSelectAssetLibraryUID` type gets replaced by `AssetLibraryReference` which is on the asset level now, not the File/Asset Browser level. But some more work is needed to complete that, which is better done in a separate commit. This also moves the asset library from/to enum-value logic from RNA to the editor asset level, which will later be used by the asset view.
.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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