Hans Goudey 79ad6a3148 Sculpt: Refactor topology islands cache
Part of #118145.

- Specialize the algorithm for each geometry type.
- Store the cache in an array instead of an attribute. Attributes are
  meant to store user-edited data, not derived data like caches.
- Calculate the island IDs with a parallel disjoint set instead of a
  flood-fill algorithm.
- Avoid storing the island ID array if there is only one island, saving
  1 byte per vertex.

Pull Request: https://projects.blender.org/blender/blender/pulls/125907
2024-08-05 20:20:07 +02:00
2024-08-01 10:40:48 +02:00
2024-07-26 10:26:11 +10:00
2024-08-05 14:54:54 +02:00
2024-07-30 12:38:16 +10:00
2023-12-08 13:28:13 +11:00

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