Files
test/source/gameengine
Mitchell Stokes 073d3ba5f7 BGE: Fix for [#34382] "Vertex position doesn't update when set through Python and "Cast Buffer Shadows" is disabled" reported by V.R. (rolle).
The BucketManager was assuming that all modified meshes were rendered when a render pass completed. However, materials that did not cast buffer shadows did not render during the shadow rendering step, and thus were never updated.
2013-05-10 05:13:16 +00:00
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2013-03-25 02:41:30 +00:00
2013-03-26 07:29:01 +00:00
2013-04-30 06:07:42 +00:00