Campbell Barton 7b8db3fab7 [#24414] Render hanging on small render border.
large render sizes could cause an the threaded tile processor to hang because winx * winy wrapped into a negative value.
also convert winx/winy to floats before multiplying for vector passs.
2010-10-27 10:36:22 +00:00
2010-07-26 11:47:33 +00:00
2010-10-13 14:44:22 +00:00
2010-07-26 11:47:33 +00:00
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