Hans Goudey 7ce067d73b Sculpt: Data oriented refactor for enhance details brush
Part of #118145.

This brush first stores an array of translations for each vertex and
then reuses those translations for the rest of the stroke. I added
a few utilities to simplify storing the data for all vertices for the
multires and BMesh implementations. Compared to the old code,
computing the translations is skipped for completely hidden or
masked nodes. Also we don't skip hidden neighbors since that gives
better results. That wasn't as easy with the old API.

Pull Request: https://projects.blender.org/blender/blender/pulls/124569
2024-07-15 19:14:29 +02:00
2024-06-14 15:48:27 +02:00
2024-07-11 11:08:12 +02:00
2024-07-13 16:56:57 +10:00
2023-12-08 13:28:13 +11:00

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