16 lines
438 B
C++
16 lines
438 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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struct NodesModifierData;
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struct Object;
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/**
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* Rebuild the list of properties based on the sockets exposed as the modifier's node group
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* inputs. If any properties correspond to the old properties by name and type, carry over
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* the values.
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*/
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void MOD_nodes_update_interface(Object *object, NodesModifierData *nmd);
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