7d12d8956ded188f8d0a7c8589e715e8a2e33742
Only mask are handled by sculpt mode engine and are multiplied on top of the render. There is room for improvement: - Shaded meshes don't have correct tangents or uvs. - Masks are in range 0.8 - 0.2 thus always darkening at least 20% the render. - It only uses the first material slot of the mesh.
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