7d384b4a018f5c8a9807fdf13b3ed7b76501aba6
When doing 2D image painting the region on the GPU that is updated could be out of bounds of the texture, resulting in a crash. This PR fixes this by clamping the gpu region to update to the actual image size. Pull Request: https://projects.blender.org/blender/blender/pulls/144545
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Blender
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