7db9558cf6fc64545dcdb1c0291ec943a10600db
the bug was in object_apply_mat4(), caused by applying a non-normalized matrix to the rotation. Blender 2.4x also had this problem, surprising nobody noticed!.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%