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test/source/blender/gpu
Falk David 30adc33730 Fix #128827: GPv3: Bucket fill doesn't work on macOS
The issue was that the shader `gpu_shader_gpencil_stroke_vert_no_geom.glsl`
assumed a wrong format of the color attribute (`uchar4`  instead of `float4`).

The fix uses `vertex_fetch_attribute` with `float4`.

Pull Request: https://projects.blender.org/blender/blender/pulls/129072
2024-10-16 10:29:07 +02:00
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