Changes to the compositor Normal node does not propagate and the
compositor result is not updated. That's because the node is a special
case since its output socket value is used as its input property, which
is not tracked by the node update code.
Apparently, a similar node exists in shader nodes, and a workaround is
implemented for that node in the node updater, so we just need to extend
that check to include the compositor node as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/133803