7fb96ff00d4fe2764e4262b352e204e0d352be86
with correct transform for Blender Internal. According to previous code the obmat must be modified even if the duplicated object itself is filtered later. TBH i have no idea how/why this works, but nobody else does either ... All obmats are restored after BI messes with them during render, so should be fine ...
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%