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test/source
Weizhen Huang 8367167626 Render: default roughness distribution to Multiscatter GGX
for glass, glossy and principled BSDF. It is more energy-preserving than
GGX, and with the albedo scaling instead of random walk (888bdc1419) the
render time stays reasonable.

Task: #99447

Pull Request: https://projects.blender.org/blender/blender/pulls/111267
2023-08-18 15:51:30 +02:00
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