8367167626294e0ea72b9489e4f2583ff0a57ec4
for glass, glossy and principled BSDF. It is more energy-preserving than
GGX, and with the albedo scaling instead of random walk (888bdc1419) the
render time stays reasonable.
Task: #99447
Pull Request: https://projects.blender.org/blender/blender/pulls/111267
…
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