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The new adjacent faces method border lookup fails in some directions around 45 degrees * Use 8 Dijkstra directions (also diagonally) to determine which polygon is the closest to each pixel. Using only Manhattan distance lead to large parts of the texture which were matched with the wrong polygon. * Use neighbroing polygons for edge search. The Adjacent Faces algorithm needs to determine the closest edge, in UV space, each pixel. To speed this up first as map is built which finds the closest polygon for each pixel along horizontal, vertical and diagonal steps. Because this can sometimes be one edge off we first look in the polygon from the map, if that fails also check the edges of its neighbouring UV polygons. Differential Revision: https://developer.blender.org/D13935
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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