When allocating a large vertex buffer on NVIDIA it tried to allocate it on the GPU and host visible. This section is limited in size (256MB). However when allocating a large vertex buffer it should not have been chosen. Detected during investigation of #137909. It removes the validation error, but it is unclear yet if this solves the' crash as I wasn't able to reproduce the crash. Pull Request: https://projects.blender.org/blender/blender/pulls/138079