Files
test/source/blender/editors/include/ED_physics.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

49 lines
1.3 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2007 by Janne Karhu. All rights reserved. */
/** \file
* \ingroup editors
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct ReportList;
struct bContext;
struct wmKeyConfig;
struct Object;
struct Scene;
/* particle_edit.c */
bool PE_poll(struct bContext *C);
bool PE_hair_poll(struct bContext *C);
bool PE_poll_view3d(struct bContext *C);
/* rigidbody_object.c */
bool ED_rigidbody_object_add(struct Main *bmain,
struct Scene *scene,
struct Object *ob,
int type,
struct ReportList *reports);
void ED_rigidbody_object_remove(struct Main *bmain, struct Scene *scene, struct Object *ob);
/* rigidbody_constraint.c */
bool ED_rigidbody_constraint_add(struct Main *bmain,
struct Scene *scene,
struct Object *ob,
int type,
struct ReportList *reports);
void ED_rigidbody_constraint_remove(struct Main *bmain, struct Scene *scene, struct Object *ob);
/* operators */
void ED_operatortypes_physics(void);
void ED_keymap_physics(struct wmKeyConfig *keyconf);
#ifdef __cplusplus
}
#endif