Mike Erwin 8859aa3828 OpenGL: use packed normals for fancy wireframes
Consumes much less memory (1/3 for both normals = 32 bytes less per edge). Same visual result.

We can pack normals for other draw modes to get similar savings.

Part of T49165
2016-11-13 20:27:50 -06:00
2016-10-25 17:34:01 +02:00
2016-11-02 15:35:18 +01:00
2013-12-24 22:57:27 +06:00
2016-07-15 01:28:00 +10:00
2010-10-13 14:44:22 +00:00
2016-07-15 01:26:26 +10:00
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841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%